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Crimson Grit

School project: make a 2D game in less than 3 months.

Team formed by two level designers,  one programmer - project manager, and myself as artist. Since they were asking 2D art out of a 3D artist I decided to play it the smart way and render 3D models to sprites. This brought some opportunities, like being able to have dynamic lighting because I rendered two sets of sprites for everything: color and normal map; not having to worry about poly-count and being able to simulate as much clothing as I wanted like the trench coat of our main character, the moustache of Gunslinger and the poncho of Longshot.

For this project I modelled, rigged, vertex painted, animated and rendered as sprites every character and environment asset using Blender and integrated them in Unity. 

Cactus guy

Gunslinger

Longshot

Ryoko

Congratulations. You found an Easter Egg, a page I decided to take out but since I like the characters I left this here.

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©2017 by Erika Moya

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