3D Artist
Crimson Grit
School project: make a 2D game in less than 3 months.
Team formed by two level designers, one programmer - project manager, and myself as artist. Since they were asking 2D art out of a 3D artist I decided to play it the smart way and render 3D models to sprites. This brought some opportunities, like being able to have dynamic lighting because I rendered two sets of sprites for everything: color and normal map; not having to worry about poly-count and being able to simulate as much clothing as I wanted like the trench coat of our main character, the moustache of Gunslinger and the poncho of Longshot.
For this project I modelled, rigged, vertex painted, animated and rendered as sprites every character and environment asset using Blender and integrated them in Unity.


Ryoko
Congratulations. You found an Easter Egg, a page I decided to take out but since I like the characters I left this here.