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For this game I modelled every asset with the exception of the Alebrije (enemy) that looks like a fish, rigged every character and was also in charge of lighting and particle systems using Unity 5.4.

I was in a team of 2 artists (including myself) and 2 programmers, one of them doubling as project manager; we worked in the game for 4 months. Catrina's Plight was made as a final project for Vancouver's Film School Game Design program and when we were thinking of what we could do as a project we thought that we could take advantage of our background as mexicans and use our culture and traditions as inspiration. Our first art decision was to follow a Day of the Dead theme since it's our favorite tradition and it's well know internationally so people will be able to recognize what it is about. Then for our enemies we thought of Alebrijes, which are brightly coloured Mexican folk art sculptures usually made with cardboard or paper of chimera-like creatures. Our main character, Pedro, we based on Pedro Linares, the original creator of Alebrijes 80 years ago.

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You can download the game here.

One of the mechanics of the game is changing weapon sets, when you change your outfit your primary and secondary weapon change.

These are the concepts I did for the weapons and the sets.

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The revolver is based on Fransisco "Pancho" Villa's Remington 1872.

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With the gotcha rifle I didn't stick to the concept because it was later changed to a shotgun to accomodate to gameplay.

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For the default set I used real-life Pedro Linares' outfit in one of the most popular photos of him.

The syringe gun is equipped with Dr. Simi's set. This outfit is based on Farmacias Similares' (popular drugstore) mascot. The founder ran for presidency (taken as a joke mostly) in 2006.

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Frida Kahlo (1907 - 1954) is one of Mexico's most popular artist. In the game Pedro equips the gotcha gun and throws paint buckets when using this outfit set.

Viewport screenshot:

Alebrijes and Mariachi

I modelled and rigged these three characters in Maya and modelled all the environment assets in Blender. The Alebrijes are enemies in the game and El Mariachi is the boss. He was pretty rushed since we didn't have time to make an actual boss fight.

 

This is a scene were he's getting the poor innocent Alebrijes drunk to continue the Day of the Dead party without letting Catrina stop him.

During the production of this game I also worked on my first tool, a Python script for Maya that automatizes some of the dull tasks when creating controlers for rigs.

Before:

After:

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